Navigating the dark streets of Krat in Lies of P brings players face-to-face with many mysterious encounters, none more enigmatic than the ringing telephones scattered throughout the game. These calls are placed by Arlecchino, the self-proclaimed King of Riddles, who tests your intellect with challenging questions in exchange for valuable Trinity Keys. Securing all these keys is essential for opening Trinity Sanctums that hold powerful defensive gear, Quartz, and exclusive outfits.
Finding the Telephone Locations in Krat
The first ringing telephone appears early in Chapter II near the Krat City Hall Courtyard right before you reach the bridge leading to the factory. Players will encounter the second phone in Chapter V while exploring the Malum District, tucked inside a building near the central courtyard. Finding each phone requires careful exploration because the ringing sound serves as your primary auditory cue.
As you progress into later chapters, additional phones are located in the Grand Exhibition Gallery, Krat Central Station Street, and the Relic of Trismegistus Entrance. Each location follows a linear progression through the story, allowing you to answer riddles naturally as you explore new areas. Missing a phone call is rarely permanent, as you can return to these locations after clearing nearby threats.
Correct Solutions for Arlecchino's Riddles
Answering Arlecchino's questions correctly requires solving classic word puzzles and lore-based conundrums. The first riddle at Krat City Hall asks about a creature that walks on four legs in the morning, two at noon, and three in the evening, which is answered with Human. For the Malum District riddle regarding something that stands tall when young and short when old, the correct response is Candle.
The Grand Exhibition riddle asks what cannot be used until it is broken, which is answered with Egg. At Krat Central Station Street, the riddle about a blue flower bearing fruit on a man is answered with Ergo. Finally, at the Relic of Trismegistus, Arlecchino asks a personal philosophical question where choosing either Yes or No will grant you the final reward.
How to Use Trinity Keys and Claim Sanctum Rewards
Each correctly answered riddle grants a Trinity Key that unlocks a corresponding Trinity Sanctum hidden across Krat. These green-marked doors are hidden in areas such as the Workshop Union Culvert, St. Frangelico Cathedral Chapel, Estella Opera House, and Krat Central Station Lobby. Inside each sanctum, players will find high-tier defensive armor pieces, valuable Quartz for P-Organ upgrades, and unique cosmetic items.
It is important to note that the Grand Exhibition riddle requires an extra step before yielding its key. After answering Egg correctly on the phone, you must find two nearby statues and align their arms toward the central display. Completing this environmental puzzle reveals the Trinity Key inside a hidden wall compartment.
Unlocking the Final Secret in Arche Abbey
The culmination of the King of Riddles storyline takes place in the Arche Abbey Outer Wall during the final chapter. Using The Chosen One's Trinity Key obtained from the final phone interaction, players can access the deepest Trinity Sanctum. Inside awaits Arlecchino himself, offering significant lore reveals about the puppet frenzy and the origins of Krat's downfall.
Interacting with Arlecchino grants the Alchemist's Cape outfit along with vital quest items needed to finish companion storylines. Fully resolving his dialogue ensures you do not miss any key narrative details or achievement unlocks. Taking the time to locate every phone ultimately provides both practical gameplay boosts and a deeper understanding of the game's rich world.